Black Sword Hack
Black Sword Hack _ UE _ 1.0.2
English version
- French version
5. Experience
Each time a character survives an adventure, they gain a story: write down the title of the adventure on your character sheet (or make one up). Characters gain a level once they have a number of stories equal to their current level. The maximum level a character can reach is 10.
5.1. Levels and Associated Benefits
- 2. +1 to an attribute (maximum score is 18), +1 HP
- 3. Gain a gift, +1 HP
- 4. +1 to two attributes (maximum score is 18), +1 HP
- 5. Gain a gift, +1 HP
- 6. +1 to an attribute (maximum score is 18), +1 HP
- 7. Gain a gift, +1 HP
- 8. +1 to two attributes (maximum score is 18), +1 HP
- 9. Gain a gift, +1 HP
- 10. Your Doom die is now a Ud8
5.1.1. Too Slow?
You can certainly run a faster paced campaign. Consider each session as a chapter from a character’s story. Give each chapter a title and proceed as above.
5.2. Gifts
Each Gift can only be taken once. Gifts can come from the powers of Balance, Chaos, or Law. A time may come when these choices affect your character... The GM will find more information about this in the Endgame section (p. 70).
5.2.1. Gifts of Balance
- Fortress of the mind: Get Advantage on your attribute tests when resisting spells.
- Meditation: Your Doom die replenishes after a short rest.
- Second wind: Regain a number of HP equal to your level once per day, even in combat.
- Spirit alliance: Get Advantage when summoning a specific spirit (see p. 36).
- Survivor’s luck: Once per game session, ignore all damage done by an attack but lose a weapon in the process.
5.2.2. Gifts of Chaos
- Armour of scars: You reduce the damage you receive by 1 when you’re not wearing any armour.
- Bloodlust: Upgrade your damage die by one size.
- Dark revelation: Make your Torn Veil rolls with Advantage (see p. 38).
- Dubious friendships: Make your Demon’s revenge rolls with Advantage (see p. 34).
- Paranoid: You have Advantage on your initiative tests.
5.2.3. Gifts of Law
- Battle hardened: In combat, you get a critical success on an unmodified roll of 1 to 3.
- Resourceful: Replenish a Usage die (except Doom) once per session without needing a rest.
- Riddle of steel: One of your weapons now inflicts d12 damage but if you get a 1 on its damage roll, it breaks.
- Tough as nails: If you survived after rolling on the Helpless table, add your level to the HP you get back.
- Will to live: You get Advantage when you roll on the Helpless table.